Hannah Pollow | Hanndragggon
I studied Game Design at the University of Europe for Applied Sciences Berlin. After having finished my studies in February 2020 I first started to work in the Quality Assurance Department in the Game Industry, but at Paintbucket Games I have the possibility to gain some game design experience.
Here is a collection of my projects, either created for game jams, study projects or for the Bachelor Thesis.Itch.io Page
Find my detailed work based on the Projects I worked on
We are currently in development, so I cannot show that much yet. But here I support the company with my game design as well.
I helped to design parts of the Court, the Reconstruction Board and smaller things from the very start.
I like to document our working statusses, so everybody is on track. I protocol our meetings, so no info is getting los.
I also record single parts of technical setups, so other colleagues can learn it without hesitating. In addition to that I write Wiki Entries for my co-workers, so everything is documented somehwere, in case a person is not here.
I am happy to help my coworkers brainstorming and finding arguments for specific features or just to give them positive feedback.
With our narrative Tool ArticyDraft we can quickly adjust the logic behind single days and make the puzzle design better and more fluent for the player.
I also take care of the tutorial, making sure it's triggered in the right place and includes the right text.
For one of our key-mechanics I help to set up the scene inside of Unity and then place the correspdoning art assets to it and build in interactions.
I worked on the Game "Beholder 3" from October 2021 until March 2022. My main task was to do the narrative side of the game, but I supported the company with my game design as well.
I took care of the inputs and outputs of the game and balanced them, by bills, by quest completion amounts and more.
I played through the game several times and triggered different bills in ArticyDraft, defined shop prices, defined Quest rewards, and defined fines, to get game over.
I designed a few Quests in Beholder 3, including two of the final questlines. For that I brainstomred the logic and required Features I would need for that.
Example: "High Frequencies"
I have to place three transmitters into three different locations while these people guard their door.
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